A Matter of Poison

After narrowly escaping the law. Our villainous adventurers head to Canton. An unstable city ripe with opportunity. Upon arriving in town trying not to draw attention to themselves they head to the place everyone seems to go, the largest inn in the city. They find themselves at the Dragon Ale Inn, known for its strong ale. Some members decide to celebrate their narrow escape by drinking large quantities of ale. Others in the group take the opportunity of the loud distraction to study those around them. They do notice a man in a dark cloak with his hood pulled up sitting in a corner studying each one of their group. When Milo Wellby confronts the cloaked man, he is very short with his answers and quickly takes his leave of the inn.

Finding this encounter awkward but not quite unsettling they decide to sleep in their separate rooms. Upon waking up the villains find the woodsman, Jarl dead. Closer inspection reveals his throat was slit with a dagger that was poisoned with Wyverns blood. They also find a note on the inside of the door reading, “You are not welcome to operate in my city. LEAVE OR DIE.”

Our villains find this more of a challenge than anything and decide to track down the killer before they all die. Realizing there are very rarely more than a few people that sell poison in a city they decide to track down the person who sold the assassin the poison. They start their investigation in the slums where they quickly track down a very frightened poison salesman. “JAY” tortures poor Steve to find what little information he had on the assassin. Steve did know the man wore a dark cloak whenever he came to make a purchase. He noticed that the man wore a Raven’s Hold emblem around his neck. After telling them where his own poison stash is hidden, “CHRIS” magically removes Steve’s still beating heart when he fails to tell “ERIC” about a trap on his poison stash.

The next day our villains do some more research and find there is an apothecary in the wealthy district that is located near the base of operations of Raven’s Hold. It also appears as if this apothecary may sell some less than savory concoctions. “Eric” poses as new agent of the cloaked figure. Bluffing his way in with a list of poisons that his boss needs. When Norman the apothecary is not startled by the list of contraband our villains know they have the right person. Norman is unsettled by meeting with new people because he has always worked with our cloaked figure alone. “Eric” assures him it is because of new security protocols and agrees to meet him at the usual spot. Milo Wellby was detecting Norman’s thoughts and was able to gather that the meeting place was in the industrial district of the city, but was unable to determine an exact location.

The simple way of finding where Norman was traveling to was to follow him. Our villains lurked in the shadows and followed Norman to the where house. Upon Norman’s arrival, “Eric” is able to sneak into the building past Norman disguised as the Assassin.

Through deception the group is able to convince Norman to give them the secret code he is to use to get in touch with the unknown assassin if he is ever trouble. He tells them he has never used it before but he is to put a red “X” on and envelope and inside the envelope put in a piece of paper with a red “X” on it. He is then to deliver the message to the greeter at the main Raven’s Hold office and wait.



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